World of Warcraft responsible for largest genocide on record.
Also, this person holds an elected office.
World of Warcraft responsible for largest genocide on record.
Also, this person holds an elected office.
The US State Department’s reaction is ambivalent. President Mohamed Nasheed was a strong advocate for action on climate change and won the presidency in the first truly democratic elections after former president Maumoon Abdule Gayoom’s 30-year reign. Via DemocracyNow!
Just in case you needed some practice accepting uncomfortable new modifications to your worldview.
Toni Feder, Physics Today
Pretty chilling stuff. Not sure what constitutes felony intimidation, but hopefully some of these people see some repercussions for terrorizing climatologists.
The question by itself is invalid of course.
Points are infinitesimal and have no spatial extent - that is they have no area or length, just a set of coordinates that determines their position in space.
But we have to represent a point with something and most people represent them with a little circle. Earlier today I was thinking to myself, “Why not another shape?” Maybe a square or a star or anything. It occurred to me though that points and circles have something in common: they are rotationally symmetric. If you draw a circle on piece of paper, you can spin it around as much and in any direction you want and it will still look the same. The same is true for any single point.
It might be a trivial point (get it?), but it made me grin a little bit when I realized that a little circle probably is the best representation for a point.
Just got done watching this interesting documentary about the lives of three committed D&D gamers. Escapism and early lives that were rough or unconventional seem to be themes common to each of the film’s subjects. All three are in the lower or middle rungs of the economy. This correlates fairly well with D&D people I have known personally.
As a young adult I have really mixed feelings about D&D and it’s various pen-and-paper offspring. On the one hand I still take pleasure from reading the fiction and the scenarios, and even some of the rules in D&D books. On the other hand, games that are not in a lose-win-draw format don’t have as big of an appeal for me as they used to. I like games like Warhammer 40k and Hordes where there is winner and a loser. If I win, cool. If I lose, what can I learn from the loss to play a better game.
The dungeon master can always kill the players no matter what. An angry god can just destroy the continent that the players are on and *woop* you lose. Most dungeon masters don’t do that or else the players won’t be very interested in playing. At the same time being invincible is no fun either. It isn’t a drama if the hero always wins. So to me D&D doesn’t feel as much like a game, more like mediated social interaction; telling a group story. There isn’t anything wrong with that, it just doesn’t fulfill the same desire that a game of 40k or few rounds of Team Fortress 2 does.
Thoughts and comments welcome.
Hopefully, things go peacefully for them.
Doug Harvey (via azspot)
A fairly accurate summary.